I completed both a day and night study of a scene I created to test colour temperatures. For the night scene I pushed the blues further to create a more moon-lit atmosphere within the forest.
0 Comments
I've been wanting to do something with the idea of wood sprites for a while now, so today I finally got around to sketching out a close environment and threw in a couple of glowing sprites! I like the concept and am thinking of making a short animation of the idea. The final composition can be seen on my portfolio page. Completed in Photoshop.
Tonal plane gesture - 30 mins. This drawing was completed by blocking in the dark parts of the body where the directional light wasn't reaching, allowing the white of the paper to act as the light parts of the body. There are some small disconnections between the upper body and the legs which is something I will be working more on. Completed with conte on newsprint.
A quick study of tonal planes to get a better understanding of the structure of the face. The planes were simplified in the top two drawings. The study below is of a Roman statue with a direct light source on the right.
Based on an assignment provided by the book Creating Characters with Personality by Tom Bancroft and Glen Keane. The book provides a film synopsis for a film based in western times in 1815 with a Indiana Jones feel. From left to right the characters are: Polly's mother (a beautician), Polly, Ruthie (a terrier dog) and Dillon, the main character of the story. The group image was done in a weekend. I chose to cel shade the character to give it a more animated appeal to what the "film" could have possibly looked like.
This was my first time using ToonBoom with little knowledge of what I was really trying to do. But I was pretty happy with it overall. It was only supposed to be a 10-12 second clip. Done a year ago. This was my first time completing something for a classical animation project. I was pretty happy with how it came out. It was only supposed to be a 10-12 second clip studying the basic animation of character movement through the flour sack.. Done a year ago. Similar to the profile view run cycle, the 5 key frames are what I determined as the best frames to illustrate the run cycle. They include, just before contact with the ground, full contact, the leap, both feet off the ground and contact again!
This quick cycle is just 5 key frames from what I thought were the most important frames in a run cycle. The colours (although difficult to see changing) represent which muscles are relaxed and engaged during each key frame of the run. The frames include the character's reaching the ground with the front foot, full contact, jump, two feet off the ground, and contact with the ground, respectively.
|
James CunninghamArtist and animator. Archives
March 2017
Categories |