I wasn't sure where to put these, so I decided to put them here, as I don't feel as though they are polished enough to consider finished, however I find the designs interesting and had fun doing them. Starting from left to right, the first three are supposed to be demonstrating an emotional response, along with the typical portrayal of the character type with a specific physical feature.
1. Astronaut (Space Ranger) with bulging eyes and is extremely disgusted (at something). 2. Drill Sargent with multiple chins who is very nervous. 3. Blacksmith with bushy eyebrows who is very energetic. The final picture is one I created with the thought of someone being caught in the act! So I chose a diamond thief who gets caught buy a police officer at the end of the room. I put a lot more focus into the lighting and composition in this piece and am rather happy with how it turned out for the minimal amount of time I spent on it.
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It's been a little while, but that's a positive thing. I've been fortunate enough to have found summer employment in my area of study and it's been an awesome time so far. Aside from that, in my free time I decided to do my first ever character design challenge! This month's theme was Sailor Moon. I chose to combine Sailor Venus with a mech pilot suit. I think it turned out pretty good!
I think I'm going to continue to enter in these challenges, as it'll be a good way to practice different types and styles of characters for each one I do. You can view the design in my portfolio here: http://cunningdesign.weebly.com/background-and-layouts.html Some fun creature design. The idea is that the small creature eventually "sprouts", similarly to a plant into the larger creature.
For these sketchbook entries I did some people watching, an image study of a building in the Japanese Tea Garden in San Francisco and some conceptual pieces; a space explorer/pirate and a small village in the mountains, maybe some kind of flight training location??
These three rough panels are supposed to tell a story about a child's relationship with her imaginary friend. The left panel shows her relationship with the friend blossoming as they go on adventures and play make-believe. The center image shows their friendship coming to a halt as they encounter a life problem and finally, she outgrows her imaginary friend and you can see her packing him away in her toy box.
The story: The girl is heavily reliant on her imaginary friend to be happy. Over time he realizes this and begins to worry about her. He convinces her that maybe she should see someone to help her with this problem. Eventually she agrees and she goes to see a psychiatrist. Her psychiatrist determines her problem is that she needs to let go of her imaginary friend in order to move on, or grow up. The last two panels illustrate the conversation she has with her imaginary friend explaining how she needs to move on, and him leaving her. Center Panel: I spent a great deal of time with the composition of the center panel. In this one the two characters are positioned as relatively simple shapes within the frame. The background is then gridded off in order to direct the viewers attention around the scene from the light from the window in the top-left corner, to the characters. The table is positioned in such a way to signify that the two characters are coming to a point, or a hard spot in their relationship. It also blocks the girl's body to signify that she's coming to a decision that she is reluctant to share with her friend. In the tonal version (My portfolio, under traditional media) the wall in the background is blocking the light from the window which casts a shadow onto the girl which enhances the sense of reluctance or hidden agenda that she is keeping from her friend. You can also view the finished piece in my portfolio under digital media! Right Panel: The final panel would need some re-configuring in order to continue working on the final piece. I would re-position the perspective to look over the girl's shoulder as the imaginary friend climbs into her toy box. This would make the girl appear much larger than the friend to visually portray their relationship diminishing as the friend gets into the toy box to be stored away. I completed both a day and night study of a scene I created to test colour temperatures. For the night scene I pushed the blues further to create a more moon-lit atmosphere within the forest.
I've been wanting to do something with the idea of wood sprites for a while now, so today I finally got around to sketching out a close environment and threw in a couple of glowing sprites! I like the concept and am thinking of making a short animation of the idea. The final composition can be seen on my portfolio page. Completed in Photoshop.
Tonal plane gesture - 30 mins. This drawing was completed by blocking in the dark parts of the body where the directional light wasn't reaching, allowing the white of the paper to act as the light parts of the body. There are some small disconnections between the upper body and the legs which is something I will be working more on. Completed with conte on newsprint.
A quick study of tonal planes to get a better understanding of the structure of the face. The planes were simplified in the top two drawings. The study below is of a Roman statue with a direct light source on the right.
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James CunninghamArtist and animator. Archives
March 2017
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